Aplicação de inteligência artificial em jogos
Principais características e os limites computacionais
Keywords:
Artificial Intelligence, Digital games, Technological limits, Computer scienceAbstract
The development of Artificial Intelligence, together with its applications, has been completely consolidated in Computer Science and Information Technology as one of the most ascendant areas of research in these branches. Its various techniques aim, mainly, to computationally simulate the human capacity to make decisions and learn. The concept of artificial intelligence in computing is very broad. Based on this, large development companies began to use these types of results to simulate and predict certain player behaviors, applying Artificial Intelligence directly and indirectly in their games. Based on these concepts, the general objective of this article is to arrive at an approximate definition of the possible technological limits that Artificial Intelligence methods can reach, in the context of digital games. As specific objectives, there is the approach of howArtificial Intelligence interferes in digital games and how its techniques are used, in addition to how such techniques can benefit users. The methodology used was bibliographical research as a procedure, and the interpretation of the data was conducted through a qualitative analysis. Several published articles were found that prove the information used. At the end of this research, it is expected to clarify the predictions for technological advances in the area, along with the difficulties encountered when applying AI in complex and unpredictable environments.
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